The zips were compressed using XZ compression. If WinRAR or the built-in Windows zip extractor doesn't work, try 7-zip. If not, I can try compressing with Deflate for future builds, which is very universal, though it takes up more space.
Very smooth! Awesome music! Does have some performance issues with the boss fight due to pre-instancing (the godot sin), but other than that it was pretty swell!
Do you mean the black screen that happens before the boss? That's due to rendering a frame including all shaders (while the screen is fully black to hide this) to prevent stutters when she does each attack for the first time. I forgot to make the object responsible for pre-loading the shaders queue_free() after the fade in starts, so there is some additional lag on lower-end devices for 4 seconds (that's how long each effect is active for). I'll fix this in the post jam version. Thank you for playing!
Huh, I've never noticed it during testing, would changing loading the scenes (the individual attacks are scenes) from load() to preload() fix it? I'll upload the updated version (fixes lots of bugs players have found) after the jam voting period ends as well as the project files. Otherwise, do you have any tips to avoid preinstancing stutters?
Wow, this is really good! A lot of fun, the design of the characters is really well done and the overall gameplay is very enjoyable!
Really, the only complaint I have is that on my first run, I got caught on the level geometry (right at the corner of the platform) like this, but lets face it: stuff like that can even happen in professional games that got through a lot of testing.
Amazing work, especially for a one-week beginner jam!
Oh yeah that weird bug in the geometry there. When modelling the level, I accidentally extruded one of the platforms there along the normal of the surface instead of the global Z axis, so while I tried to align it, it's not perfect, meaning its possible to get caught there. Good catch!
wow this is so good, you are winning this jam, it feels so good to move around, the glide ability is also really cool, this would be awsome as a speedrunning game
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i like
Howdy!
I'm getting a popup "WIndows cannot complete the extraction. The Destination file could not be created."
The zips were compressed using XZ compression. If WinRAR or the built-in Windows zip extractor doesn't work, try 7-zip. If not, I can try compressing with Deflate for future builds, which is very universal, though it takes up more space.
Very smooth! Awesome music! Does have some performance issues with the boss fight due to pre-instancing (the godot sin), but other than that it was pretty swell!
Do you mean the black screen that happens before the boss? That's due to rendering a frame including all shaders (while the screen is fully black to hide this) to prevent stutters when she does each attack for the first time. I forgot to make the object responsible for pre-loading the shaders queue_free() after the fade in starts, so there is some additional lag on lower-end devices for 4 seconds (that's how long each effect is active for). I'll fix this in the post jam version. Thank you for playing!
Nope, I mean with every attack, there's a slight stutter which is signature godot not-preinstancing.
Huh, I've never noticed it during testing, would changing loading the scenes (the individual attacks are scenes) from load() to preload() fix it? I'll upload the updated version (fixes lots of bugs players have found) after the jam voting period ends as well as the project files. Otherwise, do you have any tips to avoid preinstancing stutters?
Afaik, Preload would be the fix, yes.
Great work! I really enjoyed it.
If video doesn't work, here is the link
Wow, this is really good! A lot of fun, the design of the characters is really well done and the overall gameplay is very enjoyable!
Really, the only complaint I have is that on my first run, I got caught on the level geometry (right at the corner of the platform) like this, but lets face it: stuff like that can even happen in professional games that got through a lot of testing.
Amazing work, especially for a one-week beginner jam!
Oh yeah that weird bug in the geometry there. When modelling the level, I accidentally extruded one of the platforms there along the normal of the surface instead of the global Z axis, so while I tried to align it, it's not perfect, meaning its possible to get caught there. Good catch!
this is actually fun
wow this is so good, you are winning this jam, it feels so good to move around, the glide ability is also really cool, this would be awsome as a speedrunning game
Thank you so much for the kind comment! Your game also really fun! I can't wait for the rating period to start to rate your and other's games!